Craft your culinary adventure in a beautiful pixel art world. What kind of chef will you be? Coming to PC, Mac, and Nintendo Switch.
Latest Updates from Our Project:
QUESTS, SKILLS, & RELEASE PLAN
about 1 year ago
– Wed, Jan 31, 2024 at 12:21:21 PM
Hi Chefs! I hope you have enjoyed your holidays and I’m excited to present our plan moving forward with Chef RPG. Since completing the Kickstarter 2 years ago, it became increasingly apparent that the scope of the game exceeded the timeline initially allotted for the release. Certain aspects of the game took longer than expected to implement, numerous art assets were redrawn, and new additions were added into the game that were not initially planned. For us, since this is a multiyear passion project that we poured our heart into, we want to make a great game that makes the past few years of hard work worthwhile.
Over the past year, a lot of publishers showed interest in the game and offered to provide additional funding. However, upon further discussions with multiple publishers, issues with publisher contracts made me uncomfortable to enter a partnership. So, moving forward, we will continue to self-publish Chef RPG. Although it would be great to launch the game when everything we envisioned has been implemented, it would require a lot of additional time and funding to achieve. When reviewing the overall timeline of future features, it also became apparent that a lot of time-consuming work – such as adding a second city and an extended story, aren’t really essential items to the main gameplay loop. The core game is mostly complete, and I don’t want you guys to wait forever for the game to satisfy a personal desire for a perfect 1.0 release.
Due to these reasons, our new plan is to release Chef RPG first in early access, which will provide enough funding for finishing the additional features we envisioned. The game will be mostly complete but centered around the first town. The second city, the Fishing platform, and some other features will be added to the game during the early access period.
Since the game will first be released in early access, certain stretch goals and rewards will unfortunately not be included in the first launch. This would include the World Atlas and Culinary guide books, since more art assets will be created later on in development.
We plan to launch into Early Access around the end of July this year for PC and Mac, and continue to work towards a 1.0 and Switch release. We thank you for your patience and understanding over the course of this development journey and we are excited to bring you the game in a few months.
Now, let’s jump into some new additions to the game!
QUESTS
We have completed a preliminary system for quests which will allow us to build quests quickly in the future. Every character has their own quests that offer unique rewards. We want to create quests that exceed simple fetch quests, but rather offer a unique story and range of activities that take you across different places in the game world.
Starting April's Crystal Ball quest.
Mining for perfect quartz.
One such quest is repairing April’s Crystal ball, which was destroyed when a boar broke into her home. For a quick summary of this quest: you must first extract a perfect quartz crystal from the seaside caves. Then, the crystal should be taken to a local artisan to be polished into a perfect sphere. The sphere must be blessed by the spirits of the deep forest, whom require food offerings that you will need to prepare. When the blessed crystal ball is returned to April, you will receive unique rewards that cannot be obtained anywhere else. More character quests of a similar length will be added to the game, along with main story quests that will direct the overall gameplay.
Segments contained in April's Crystal Ball quest.
SKILLS SYSTEM
Alpha testers will know that the skill system has been deactivated over the course of testing. This decision was due to the game being ever evolving, and new features will disrupt a previously established skill system. Now that we have a finalized idea of what features will be in the game, the skill system has been overhauled and reintegrated into the game. There are currently 36 skills/perks in the game.
Old Skill Tree UI
New Skill Tree UI
Skills are separated into four categories : General, Gathering, Cooking, and Social. The level cap prevents players from unlocking every skill, so choosing which skill to unlock will become an important decision for customizing your playthrough and creating a build. Most skills are now functional, however there are a few unique skills that require coding some additional systems and UI to implement.
New Skill Icons
NEW AREAS
Two new outdoor maps have been added to the game. We don’t want to reveal too much at the moment, but here are two screenshots from the new areas.
CUSTOM BACKER REWARDS
For backers who have purchased custom statues / portraits.
The original plan was to place the name plaques and custom statues & portraits in the Culinary Academy. Since the academy is located in Billboard City, which won’t be available during the early access, I have instead decided to move these items into a temporary location in White Ash Harbor. These items will be displayed in the Hotel Rose Gallery in White Ash Harbor during the early access period. When early access ends, the statues and portraits will be moved to the academy, and the gallery will receive a different gameplay function.
Custom statues & portraits located in Rose Gallery
We have begun creating some custom statues for backers. Emails have been sent out again so be sure to complete the attached form so that we can immortalize your avatar in the game! It would be great to complete everyone’s custom orders for the early access. However, if you do miss it, we can always add you in later as well.
BETA
As mentioned previously to alpha backers, we will launch a beta that you will have access to. Due to the change to the development timeline, we will stop updating the alpha for now and open the beta sometime around the middle of April. More information regarding the beta will be provided in the next update.
MORE TO COME
We have also worked on some cool items that we don’t want to reveal at the moment. A new trailer will be revealed in a few months which will give a better overview of the new additions to the game as well as provide an exact release date. Thank you for reading! Check out the latest devlog if you want to see how the new quest system was built.
RESEARCH FACILITIES + HAPPY HOLIDAYS
about 1 year ago
– Tue, Nov 28, 2023 at 05:08:43 PM
Hey everyone! This will be the last update for the year so I wanted to take the opportunity to wish you a happy holidays before we jump into 2024!
We’ve made quite a lot of progress over the past 2 months, and I’m going to dive into some of the main features as well as the thought process behind some designs we are implementing in Chef RPG. The main focus for this update will be on Research Facilities, which will play an important role for the “RPG” aspects of the game.
RESEARCH FACILITIES
Currently, 6 different research facilities have be implemented, each focusing on a specific recipe type. To avoid spoilers, this update will only display one of these research facilities : the BBQ Pit.
BBQ Pit Research Facility
There are two different activities you can do inside a research facility : research & enhancement. Both involve completing cooking minigames to progress.
RESEARCH
Mix different ingredients in a cooking appliance to progress your research. After gaining a research level, you may unlock a new BBQ recipe, or unlock a new BBQ skill that will apply powerful buffs to your restaurant. These skills can improve the quality of your dishes, cooking speed of certain cooking appliances, and happiness of customers when consuming certain dishes.
Combining ingredients for research
Unlocking a new recipe after Research Level-Up
Due to the powerful boosts provided by research facilities, a maximum of 2 of 6 research facilities can be active at a time. So choosing the type of food you serve will become an important decision when progressing through the game.
Research Progression Tree
ENHANCEMENT
You can also improve your existing recipes by adding new ingredients to them, raising their dish level. This will allow you to further customize your menu and focus on taking advantage of specific ingredients to maximize customer satisfaction and profit.
Regular Fried Chicken VS. Enhanced Club Sandwich
SKILL SYSTEM OVERHAUL
The implementation of research facilities will be helpful when overhauling the character skills system, which is currently deactivated in the alpha. In the future, we will likely create a new UI that consolidates all of your active skills & buffs (whether from skill tree, research, or other) in one panel, so you can more easily analyze and optimize your character build for the type of character you want to play.
New Skill Icons
NEW MAPS
Finally, we are constantly expanding the game world with a goal to make the open-world feel alive and “lived-in”. These are some of the new locations we’ve been working on over the past 2 months.
NEW CHARACTER HOMES
A few more NPC homes have been added to the game.
Milo's House
REC CENTER
A new recreational center has been added to White Ash Harbor. This will be a new location were characters often come to hang out. You can often find Aime the bodybuilder here. Currently, the Rec Center doesn’t serve any gameplay functions. We will likely add some activities/minigames to this location in future.
Rec Center
LIBRARY
White Ash Harbor Library
A small library has been added to the game. Since kids will soon be implemented into the game, the library will double as a classroom for the few kids in White Ash Harbor. You will also be able to discover some secrets if you search the bookcases.
BILLBOARD CITY
We are constantly developing Billboard city in the background. It’s a very exciting item to work on, but also very time-consuming since a lot of art needs to be created. We don’t want reveal too much about the city, but here are two shots of areas of the city (they have already appeared in Devlog videos).
Retrofuturisc House
District in Billboard City
CHEF RPG DELAY
That’s it for now! As mentioned in a previous update, the final game release will unfortunately be delayed by quite a bit since some features have taken a bit longer than expected, and the scope of the game changing over the past 2 years. We are working our hardest to develop and complete the game as quickly as possible. We apologize for the wait, and sincerely thank you for supporting this game that started out as a small solo project, and has grown into something bigger as a result of your contributions.
For now, we hope you enjoy your holidays and have a great start to 2024!
Alpha Version 0.2 Live!
over 1 year ago
– Tue, Oct 10, 2023 at 11:02:24 PM
This post is for backers only. Please visit Kickstarter.com and log in to read.
Farming System
over 1 year ago
– Thu, Aug 24, 2023 at 08:19:07 PM
Hey chefs! We have been hard at work implementing some new systems into Chef RPG, and are excited to share what we have worked on over the past 2 months. After receiving a lot of feedback from alpha testers, one challenge encountered by players who progressed further was the difficulty of collecting additional ingredients to sustain a larger restaurant. In this update, a farming system has been developed, which gives players an additional method of gathering veggies and fruits.
Farming Design
For now, farming will be contained to inside April’s Greenhouse. There is a limited amount of space in the greenhouse, forcing players to be selective about which crops to grow to supplement their menu, rather than growing ingredients to sell to shops. We want to design farming to feel optional, so you only feel the need to pursue farming for certain builds. For example, you will get the most out of the greenhouse if you want to run a vegan restaurant or a fruit cocktail pub.
Planting seeds
Growing Plants
Seeds should be planted on the ground and watered each day to grow a plant. After a few days, the crop will be fully grown, at which you will be able to harvest its ingredients. There are three plant types: regular plants that disappear after harvesting, and bushes and trees that you can harvest multiple times.
Watering plants
Harvesting fully-grown crops
Clearing Plants
To remove a plant, we added a spade tool to dig up the plant patch. Removing plant patches can reward you with seeds, as well as plant roots, which can be given to NPCs to craft special items.
Digging up plants to make room for new crops
Flexibility & Design
The greenhouse is designed within a buildable grid system, which allows you to place furniture as well. To place furniture on soil, you must first place a floor tile to cover the soil. You can combine plants and furniture to design your ideal greenhouse space.
Decorating the greenhouse
Brewing Updates
On another note, we’ve made a few more updates to the brewing system. More alcohol items have been added, including Cachaca (Brazil), Raki (Turkey), BaiJiu (China), Brandy (made from wine), and Mead (made from honey). In the final game, these new alcohols might not be used as ingredients in cooking, but can still be sold to shops for a good profit, or gifted to certain NPCs.
Alcohol to Brew
A brewing recipe page has been added as well. After a successful brew, the alcohol’s brewing process will be displayed on this page. It is accessible from any brewing machine so you won’t need to memorize all of the steps.
Brewing Recipe Panel
New Maps
Finally, we have started work on creating Billboard City, as well as finishing up the remaining interiors in White Ash Harbor. To avoid spoilers, we won’t be revealing any info about Billboard City in the near future. For now, here is a sneak peek of a new interior in White Ash Harbor.
New NPC home
Note To Alpha Testers*
Both the brewing and farming systems have not been patched into the alpha version yet. We will release a big patch in a couple of weeks containing the two systems, along with gameplay balances, bug fixes, new interior maps, and new items.
Farming Devlog
That’s it for now! If you wish to check out an in-depth development log detailing the design of the farming system, check out the latest video here:
Brewing System
over 1 year ago
– Sat, Jun 17, 2023 at 09:08:00 PM
Hey Chefs! We hope you have been having a great summer! It’s been a crazy few months as we have been mostly been focused on releasing the alpha, and making various bug fixes and improvements based on player feedback.
Now that the alpha is off the ground, we have begun jumping back into creating new features for Chef RPG. The first of these features is a brewing system. You will be able to craft your own alcohols inside your restaurant or your home. These alcohols can then be used for various recipes in your dishes, or directly sold to shops for a profit.
Available Alcohols
The first step of the brewing process is actually acquiring the machines themselves. After thinking of several options, we decided to implement a furniture crafting system that allows the character Bianca to craft special pieces of furniture by providing her materials and credits.
Head to Bits & Pieces to Craft Brewing Machines
New Furniture Crafting Panel
The acquired brewing machines can be placed inside any buildable room. There are five different machines, each representing a different part of the brewing process. Brewing alcohols involve 3 steps, and the first step is the most important, since it will decide which ingredients you use, and what alcohol you wish to brew.
Brewing Chart
Placing Machines Inside Restaurant
2 Cozy/Chill brewing UIs were created to guide you through this first step. A boiler/steamer is used to prepare most alcohols like Beer, Whisky, Vodka, Sake etc. A fruit press is used to make wines and ciders.
Boiler/Steamer Machine UI
Fruit Press UI
The second and third step of the process is simpler, and requires you to only input the previous brewing product into the machine. After a few hours, the resulting brewing product or alcohol item will be created.
Second & Third Phase Brewing
Brewing, along with Greenhouse Farming (coming soon), and the Fishing Platform (coming soon), are important features that allows players to acquire certain ingredients at a faster rate, to match the growth of your restaurants. Let us know if you have more recommendations for staple alcohols from different cultures!
*** FOR ALPHA TESTERS : Please note that the brewing system has NOT been patched into the alpha version of the game yet. We will release one big update that contains the completed brewing and greenhouse farming system in a few months.
That’s for now! We hope you enjoy your summer and we will be back with more updates once we have more new features to show! If you want to check out the process for designing the brewing system, check out the latest Youtube Devlog here: